Knihobot

Eric Keller

    Mastering Autodesk Maya 2011
    ZBrush Digital Sculpting Human Anatomy
    • 2010

      ZBrush Digital Sculpting Human Anatomy

      • 397 stránek
      • 14 hodin čtení
      5,0(1)Ohodnotit

      Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

      ZBrush Digital Sculpting Human Anatomy
    • 2010

      Mastering Autodesk Maya 2011

      • 1011 stránek
      • 36 hodin čtení

      A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

      Mastering Autodesk Maya 2011