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Essential Mathematics for Games and Interactive Applications, Third Edition

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Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Nákup knihy

Essential Mathematics for Games and Interactive Applications, Third Edition, James M. Van Verth, Lars M. Bishop

Jazyk
Rok vydání
2016
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Doručení

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4,0
Velmi dobrá
7 Hodnocení

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Titul
Essential Mathematics for Games and Interactive Applications, Third Edition
Jazyk
anglicky
Vydavatel
CRC Press
Rok vydání
2016
Vazba
pevná
Počet stran
585
ISBN10
1482250926
ISBN13
9781482250923
Série
Hodnocení
4 z 5
Anotace
Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.