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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

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Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.

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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education, Carmen Bueno Muñoz

Jazyk
Rok vydání
2022
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Titul
Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education
Jazyk
anglicky
Vydavatel
Peter Lang
Rok vydání
2022
Vazba
pevná
Počet stran
130
ISBN10
3631869878
ISBN13
9783631869871
Série
Anotace
Gamification promotes digital transformation of society. Artificial intelligence facilitates the creation of digital experiences. Gamification and artificial intelligence boost business activity and economic growth. Gamification and artificial intelligence promote health and education during COVID-19.