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Game Programming Patterns

Hodnocení knihy

Více o knize

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Nákup knihy

Game Programming Patterns, Robert Nystrom

Jazyk
Rok vydání
2014
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Doručení

Platební metody

4,4
Velmi dobrá
193 Hodnocení

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Titul
Game Programming Patterns
Jazyk
anglicky
Rok vydání
2014
Vazba
měkká
Počet stran
354
ISBN10
0990582906
ISBN13
9780990582908
Série
Hodnocení
4,4 z 5
Anotace
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.