Knihobot

Advances in Computer Entertainment

10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

Více o knize

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Nákup knihy

Advances in Computer Entertainment, Dennis Reidsma, Katayose Haruhiro, Anton Nijholt

Jazyk
Rok vydání
2013
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Stav knihy
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Cena
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Titul
Advances in Computer Entertainment
Podtitul
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
Jazyk
anglicky
Vydavatel
Springer
Rok vydání
2013
Vazba
měkká
Počet stran
694
ISBN10
3319031600
ISBN13
9783319031606
Série
Anotace
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.