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C# Game Programming Cookbook for Unity 3D

Second Edition

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This second edition of the C# Game Programming Cookbook for Unity 3D builds on the first with enhanced details and techniques. Featuring new chapters and updated C# code, it offers an in-depth understanding of structured game development in Unity. A standout addition is a step-by-step tutorial for creating a 2D infinite runner game using the provided framework and scripts. The book presents a flexible C# framework applicable to various game types, addressing essential systems like game state management, audio mixing, and asynchronous scene loading. A dedicated audio chapter enhances sound quality through topics like audio mixers and fading effects. Readers can explore a fully featured racing game, complete with car physics and AI steering behaviors, while also learning to build a multi-level arena blaster game. Key features include a strong focus on programming structure and an industry-level C# framework, extensive breakdowns of crucial classes, and example projects that clarify important Unity C# concepts. With three fully playable games included, the script library offers tools for game management, AI control, UI management, and more. Updated code and screenshots reflect the latest Unity versions, guiding readers in creating both 2D and 3D games. Experienced C# programmers will find valuable insights for structuring Unity projects for reusability and scalability. Jeff W. Murray, with over 20 years in the industry, shares

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C# Game Programming Cookbook for Unity 3D, Jeff W Murray

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Rok vydání
2021
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Titul
C# Game Programming Cookbook for Unity 3D
Podtitul
Second Edition
Jazyk
anglicky
Vydavatel
CRC Press
Rok vydání
2021
Vazba
měkká
Počet stran
298
ISBN10
0367321645
ISBN13
9780367321642
Série
Anotace
This second edition of the C# Game Programming Cookbook for Unity 3D builds on the first with enhanced details and techniques. Featuring new chapters and updated C# code, it offers an in-depth understanding of structured game development in Unity. A standout addition is a step-by-step tutorial for creating a 2D infinite runner game using the provided framework and scripts. The book presents a flexible C# framework applicable to various game types, addressing essential systems like game state management, audio mixing, and asynchronous scene loading. A dedicated audio chapter enhances sound quality through topics like audio mixers and fading effects. Readers can explore a fully featured racing game, complete with car physics and AI steering behaviors, while also learning to build a multi-level arena blaster game. Key features include a strong focus on programming structure and an industry-level C# framework, extensive breakdowns of crucial classes, and example projects that clarify important Unity C# concepts. With three fully playable games included, the script library offers tools for game management, AI control, UI management, and more. Updated code and screenshots reflect the latest Unity versions, guiding readers in creating both 2D and 3D games. Experienced C# programmers will find valuable insights for structuring Unity projects for reusability and scalability. Jeff W. Murray, with over 20 years in the industry, shares