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New Media Design

Parametry

  • 192 stránek
  • 7 hodin čtení

Více o knize

This book explains how graphic designers use computers as a medium to combine word, image, motion, sound, and user interaction for the internet, TV, promos, games, animation, CDs, and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills, and knowledge needed to enter the profession and captures the flavor and excitement of working in this field. The authors' broad perspective—taking in everything from photography and illustration to motion, environmental, and wearable graphics—describes the growing importance of new media for graphic designers in developing new experiences for the information and entertainment industries across the globe. Sections on online design and imaginary worlds—including virtual worlds, digital FX, and games—map out recent and future technological developments and their implications for designers of today and tomorrow.

Nákup knihy

New Media Design, Richard Doust, Tricia Austin

Jazyk
Rok vydání
2007
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Titul
New Media Design
Jazyk
anglicky
Rok vydání
2007
Vazba
měkká
Počet stran
192
ISBN10
1856694313
ISBN13
9781856694315
Série
Anotace
This book explains how graphic designers use computers as a medium to combine word, image, motion, sound, and user interaction for the internet, TV, promos, games, animation, CDs, and exhibitions. Mapping the spectrum of career opportunities created by digital technologies in the industry, it also describes the attitudes, skills, and knowledge needed to enter the profession and captures the flavor and excitement of working in this field. The authors' broad perspective—taking in everything from photography and illustration to motion, environmental, and wearable graphics—describes the growing importance of new media for graphic designers in developing new experiences for the information and entertainment industries across the globe. Sections on online design and imaginary worlds—including virtual worlds, digital FX, and games—map out recent and future technological developments and their implications for designers of today and tomorrow.