Knihobot

Game Development Series: Beginning Direct3D Game Programming

Second Edition

Parametry

  • 440 stránek
  • 16 hodin čtení

Více o knize

With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.

Nákup knihy

Game Development Series: Beginning Direct3D Game Programming, Wolfgang F. Engel, André LaMothe

Jazyk
Rok vydání
2003
Vazba
(měkká),
Stav knihy
Poškozená
Cena
1 049 Kč

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Platební metody

Nikdo zatím neohodnotil.Ohodnotit

Titul
Game Development Series: Beginning Direct3D Game Programming
Podtitul
Second Edition
Jazyk
anglicky
Rok vydání
2003
Vazba
měkká
Počet stran
440
ISBN10
193184139X
ISBN13
9781931841399
Série
Anotace
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.