Knihobot

Paul Hoppe

    Paul Hoppe a jeho spoluautor Henry Johnson zachycují jedinečnou dynamiku přátelství a dobrodružství, které formovalo jejich životní zkušenosti. Jejich společná cesta, od finančních úspěchů a ztrát na Wall Street po sportovní výzvy a kulturní objevy, je důkazem jejich sdíleného ducha a nezdolné zvědavosti. Prostřednictvím svých příběhů Hoppe a Johnson zkoumají témata kamarádství, ambicí a nekonečného hledání nových zážitků. Jejich psaní odráží životní moudrost získanou z rozmanitého souboru zážitků, které rezonují s čtenáři hledajícími autentické a podnětné vyprávění.

    Can I See Your I.D.?
    Travis & Freddy's Adventures in Vegas
    • Travis has the million-dollar smile. Freddy has the million-dollar brain.Together the two buddies-one the coolest kid and the other the biggest brain at Walla Walla Junior High-set out to save Travis's dad from disaster by winning big in Las Vegas, armed only with Travis's charm and Freddy's latest invention: a pair of glasses wirelessly connected to a laptop programmed with his homemade guaranteed-to-win-at-blackjack software. Safely ensconced in the Elvis Suite in their hotel, room service flowing freely, everything looks good until they meet Johnny Large, the meanest- and shortest-gangster in Vegas. Once Johnny Large is on the scene, it's going to take a lot of luck (and some help from Sam, their sassy new lady cabdriver friend) to get out of Vegas alive! Buckle up for a funny, scary thrill ride, as our heroes try to come of age with their heads still attached to their bodies.

      Travis & Freddy's Adventures in Vegas
      3,8
    • Can I See Your I.D.?

      True Stories of False Identities

      • 144 stránek
      • 6 hodin čtení

      True crime, desperation, fraud, and From the impoverished young woman who enchanted nineteenth-century British society as a faux Asian princess, to the sixteen-year-old boy who "stole" a subway train in 1993, to the lonely but clever Frank Abagnale of Catch Me if You Can fame, these ten vignettes offer riveting insight into mind-blowing masquerades. Graphic panels draw you into the exploits of these pretenders, and meticulously researched details keep you on the edge of your seat. Each scene is presented in the second person, a unique point of view that literally places you inside the faker's mind. With motivations that include survival, delusion, and plain, old-fashioned greed, the psychology of deception has never been so fascinating or so close at hand.

      Can I See Your I.D.?