Knihobot

Ron Lundeen

    Pathfinder Adventure Path: The Dead Roads (Tyrant's Grasp 1 of 6)
    Starfinder Adventure Path: The Blind City (Dawn of Flame 4 of 6)
    Pathfinder Adventure Path: Ironfang Invasion Part 2 of 6-Fangs of War
    Pathfinder Adventure Path: Ruins of Azlant 5 of 6 - Tower of the Drowned Dead
    Pathfinder Adventure Path: Hell's Vengeance Part 6 - Hell Comes to Westcrown
    Pathfinder 2 - Die Schlickpest
    • Schleimige Intrigen! In der kosmopolitischen Handelsstadt Kibwe am Rande des Mwangibeckens werden unschuldige Leute von einem furchtbaren Fluch getroffen: Die Schlickpest lässt sie zu bösartigen Schlicken schmelzen! Die Helden befinden sich im Herzen dieses schleimigen Fluches und könnten als einzige imstande sein, jene uralte Magie zu finden, die zum Brechen des Fluches benötigt wird. Auf der Spur der Ursprünge des Fluches besuchen sie Kibwes geschäftige Marktplätze und Schreine und müssen zudem herausfinden, welches Rolle das finstere Aspiskonsortium in der Verschwörung spielt. Die von den Helden enthüllten Mysterien könnten für Kibwe eine neue Blütezeit des Wohlstandes bedeuten – sofern die Bewohner der Stadt denn den Fluch überleben… Die Schlickpest ist ein kampagnenunabhängiges Abenteuer für die Zweite Edition des Pathfinderrollenspiels und auf nichtmenschliche Charaktere der 5. Stufe ausgelegt.

      Pathfinder 2 - Die Schlickpest
    • Raising Hell!Cheliax's largest city, Westcrown, has fallen to the Glorious Reclamation, and the evil adventurers are sent to reclaim the metropolis in the name of House Thrune. Armed with the legendary weapon they created from a gold dragon's head, the nefarious characters confront the Glorious Reclamation's forces and break its siege of a nearby Hellknight citadel. Once the army is defeated, the villains enter Westcrown, where they must undermine the chivalrous knights' rule of the city. Finally, they face the founder and Lord Marshal of the Glorious Reclamation to end the rebellion and restore the Thrice-Damned House of Thrune's rule over the empire of Cheliax.This volume of Pathfinder Adventure Path concludes the Hell's Vengeance Adventure Path and includes:- "Hell Comes to Westcrown," a Pathfinder adventure for 15th-level characters, by Ron Lundeen.- A look at how the city of Westcrown operates under the rule of the Glorious Reclamation, by Ron Lundeen.- Advice and suggestions on how to expand your campaign beyond the Adventure Path's conclusion, by Ron Lundeen.- An infernal confrontation and the waking of a powerful ancient weapon in the Pathfinder's Journal, by Josh Vogt.- A collection of formidable monsters, by Jason Keeley and Ron Lundeen.Cover art by Wayne Reynolds

      Pathfinder Adventure Path: Hell's Vengeance Part 6 - Hell Comes to Westcrown
    • We All Float Down here After learning that a powerful and ancient enemy is planning to steal a doomsday weapon and use it against humanity, the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant. In pursuit of the veiled master they believe has infiltrated the tower, the heroes make their way through the submerged ruin, fighting against the tower's magical defenses and undead occupants. Can the heroes learn the location of the facility and escape alive to confront the veiled master, or will they end up entombed in the drowned tower? This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path and includes: -"Tower of the Drowned Dead," a Pathfinder adventure for 13th-level characters, by Ron Lundeen. -The secrets of seven ruined sites on the shattered continent of Azlant, by Erik Mona. -An exploration of four Azlanti ruins in the Inner Sea region, by Isabelle Lee. -A bestiary of new aquatic monsters, by Nathan King, Ron Lundeen, Kalervo Oikarinen, and David Schwartz.

      Pathfinder Adventure Path: Ruins of Azlant 5 of 6 - Tower of the Drowned Dead
    • With their colony of survivors safe for the moment, the heroes must scour the wilderness of the Fangwood for resources, and make contact with anyone who can help them strike back against the invading Ironfang Legion. But as they push into the wilds, all signs point to the legendary Chernasardo Rangers being wiped out by the black dragon Ibzairiak.

      Pathfinder Adventure Path: Ironfang Invasion Part 2 of 6-Fangs of War
    • In a Land of Bones and Souls A n unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home! This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes: - "The Dead Roads," a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen. - Tips, tools, and tricks drawn from the Boneyard and its grim denizens, by Matt Morris. - An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis, by Mikhail Rekun. - An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon, by Crystal Frasier. - A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead, by Ron Lundeen, Kyle T. Raes, and Mike Welham.

      Pathfinder Adventure Path: The Dead Roads (Tyrant's Grasp 1 of 6)
    • The heroes have sent the Swarm into disarray, but the entity called the God-Host still stands on the verge of completing its plans. To ensure an end to the threat, the heroes at last return to their overrun homeworld--but this time with the might of an entire military behind them! Only by finally defeating the massive God-Host can the PCs break the will of the Swarm army and bring peace back to Suskillon! "The God-Host Ascends" is a Starfinder Roleplaying Ga.me adventure for four 11th-level characters. This adventure concludes the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable alien invasion.This volume also includes an article on continuing the Adventure Path's story with new threats, an assortment of new military vehicles, and a selection of new Swarm monsters and other deadly threats. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

      Starfinder Adventure Path: The God-Host Ascends (Attack of the Swarm! 6 of 6)
    • With the discovery of an uncharted, resource-rich, and uninhabited planet in the Vast, several factions begin a joint settlement effort, and the heroes are given the chance to be the scouts and administrators of one such charter. As they explore the surrounding wilderness and grow their new settlement, they must contend with all manner of problems, from wild animal attacks to dissatisfied settlers. And the planet holds mysteries beyond counting "Planetfall" is a Starfinder Roleplaying Game adventure for four 1st-level characters. This adventure begins the Horizons of the Vast Adventure Path, a six-part, monthly campaign in which the heroes are at the forefront of exploring and charting a world filled with mystery. This volume also includes a new system for expanding a fledgling settlement on a new planet, a player's guide, and a selection of strange alien creatures. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more

      Starfinder Adventure Path: Planetfall (Horizons of the Vast 1 of 6)