The Cathedral of Known Things
- 400 stránek
- 14 hodin čtení
In the end, all things are known. Return to the world of THE RELIC GUILD with this remarkable fantasy novel
Edward Cox je autor a cestopisec, jehož díla se ponořila do hlubin mentorship a umění vedení, často s důrazem na vojenskou historii a strategii. Jeho psaní prozkoumává, jak vůdcovství formuje nejen jednotlivce, ale i širší historické události. Coxova schopnost spojit osobní vyprávění s analytickým vhledem nabízí čtenářům jedinečnou perspektivu na téma vlivu a zodpovědnosti. Jeho přístup k psaní vyzdvihuje nuance mentorství a jeho transformativní sílu.





In the end, all things are known. Return to the world of THE RELIC GUILD with this remarkable fantasy novel
When the Spirit of Vengeance comes to judge an entire city, how can one man survive in a place where no one is truly innocent?
In another world, on the other side of the sky and the sea, a queen has been killed. And the only people who can stop her murderer are a small time thief with a magic sword, and a librarian from England who doesn't believe in magic. A stand alone fable for fans of Joanne Harris or Diana Wynne Jones.
Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls.
Debut author Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come SFX