This exploration delves into the history, development, and future of virtual reality, a transformative technology highlighted by award-winning journalist David Ewalt. Originating from his 2015 Forbes cover story on the Oculus Rift and its creator, Palmer Luckey, the narrative reveals how VR is poised to change our lives. While many are aware of VR gadgets and its potential, the profound impact this technology will have on our daily existence is often underestimated. Immersive simulations allow individuals to experience extraordinary scenarios, from standing atop Mount Everest to participating in a marathon from an Olympic champion's perspective, or even flying as a dragon through the universe. Beyond entertainment, virtual and augmented reality will influence numerous sectors, including commerce, medicine, and politics, with applications that seem limitless. This vision, often perceived as science fiction, is backed by substantial investments from major companies like Facebook, Google, and Sony. Ewalt traces the evolution of these technologies from ancient amphitheaters to modern innovations, highlighting the journey through both triumphs and setbacks. He examines how businesses are leveraging VR to reshape the world and offers insights into what lies ahead. With a blend of firsthand accounts and thorough reporting, this work presents a compelling view of how virtual reality will transform our interactions, work, and leisure a
David M. Ewalt Knihy
David M. Ewalt je uznávaný autor a novinář, který se specializuje na propojení her a technologií. Jeho dílo se zabývá historií, vývojem a budoucností vznikajících technologií, přičemž nabízí vhled do jejich dopadu na společnost. Ewalt zkoumá, jak tyto technologie formují naši realitu a jaký mají potenciál pro budoucnost. Jeho přístup je analytický a zároveň poutavý, což čtenářům umožňuje pochopit komplexní témata.


Of Dice and Men
The Story of Dungeons & Dragons and the People Who Play It - Revised and Updated with a New Afterword
- 304 stránek
- 11 hodin čtení
"Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures... David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Publisher