Knihobot

Katherine Isbister

    1. leden 1969

    Katherine Isbister je výzkumnice a designérka v oblasti her a interakce člověka s počítačem. Její práce se zaměřuje na psychologii a design interaktivních postav, přičemž zkoumá, jak tyto postavy ovlivňují naše emoce a chování. Isbister se zabývá hlubšími otázkami toho, jak mohou digitální technologie utvářet naše vztahy a zážitky.

    How Games Move Us
    • 2016

      How Games Move Us

      • 186 stránek
      • 7 hodin čtení
      3,6(371)Ohodnotit

      This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples - drawn from popular, indie, and art games - that unpack the gamer's experience.

      How Games Move Us