Knihobot

Kurt Squire

    Technology, Education--Connections (The TEC Series): Video Games and Learning
    Making Games for Impact
    • Making Games for Impact

      • 252 stránek
      • 9 hodin čtení

      "Squire draws on 15+ years of experience to describe how games are developed and deployed in the classroom"-- Provided by publisher

      Making Games for Impact2021
      4,0
    • Technology, Education--Connections (The TEC Series): Video Games and Learning

      Teaching and Participatory Culture in the Digital Age

      • 272 stránek
      • 10 hodin čtení

      Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this

      Technology, Education--Connections (The TEC Series): Video Games and Learning2011