The silver cross, a powerful artifact bestowed by the gods, grants its possessor immense abilities. King Leo, the final user of this relic, harnessed its power to annihilate an invading army and achieve unprecedented unity among the five nations. This tale explores themes of power, legacy, and the impact of divine gifts on humanity's fate.
You've got an idea for the next great screenplay. Maybe you're just getting started or perhaps you've spent time with other screenwriting books, and you have your hero's journey, plot twists, reversals, and cat-saving scenes all worked out. Either way, what stands between you and an outstanding finished screenplay are the blank pages that you must fill with cinematic life, energy, conflict, and emotion. So how on Earth do you do that? The secret is scenewriting. This thorough and effective guide will help the beginner and the professional master the most critical and overlooked part of the screenwriting process: the art and craft of writing scenes. With step-by-step instruction, and numerous exercises, you will learn how to transform an outline into a fully-developed script. Learn how to prepare scenes for writing, construct sparkling, naturalistic dialogue, utilize scene description and the unique structure of the screenplay format to maximum advantage, and polish your scenes so that your idea becomes the script you always imagined it could be. Through scenewriting, great ideas become brilliant scripts.
Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerûn.Developed from out-of-print material originally found in FR3 Empires of the Sands, this expansion provides more than 150 pages of new information. What's Book Tethyr (96 pages) presents the many facets of Tethyr, from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the safest of the Lands of Intrigue, it was once a seat of the malevolent Empire of Shoon - whose iFootballuence still haunts the golden plains in the form of roving monsters, wandering ghosts, and the terrors of times past.Book Amn (64 pages) collates all that is Amn - or, as some call it, the Coinland. Money is this countries lifeblood, whether gleaned from the trade along the Sword Coast or the far-off colonies of New Amn. However, a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks....Book Erlkazar & Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar, east of Tethyr - an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South, such as the Cowled Wizards, the Knights of the Shield, the Shadow Thieves, and the undead sorcerers of the Twisted Rune.Two poster maps detail the Lands of Intrigue, the Pirate Isles of the Nelanther, and the center of the long-dead Shoon Empire, the monster-riddled ruins of Shoonach.More than a dozen additional maps depict all the cities of Amn and Tethyr, as well as the distant Maztican colonies.