Tento autor je známý především jako tvůrce rozsáhlého fantasy světa Forgotten Realms, který se stal základem pro jeho dlouholetou stolní RPG kampaň. Jeho tvorba se soustředí na detailní propracování tohoto světa, známého jako Realmslore, a na psaní příběhů pro různé publikace. Jeho díla jsou ceněna pro hloubku a propracovanost herních světů, které formují zážitek hráčů i čtenářů. Autor je uznávaným tvůrcem v oblasti fantasy literatury a herního designu.
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
Aglirta is known as the Kingless Land--once prosperous and peaceful, it has now fallen into lawlessness, studded with feuding baronies engaged in a constant state of war. The only hope for peace lies in the legend of the Sleeping King: destined to rise and restore peace when the Dwaerindim stones are recovered. Lady Embra Silvertree is the sorceress daughter of a bellicose baron with an eye towards world domination. She has been imprisoned by her father who hopes to use her as a magical battery to fortify his castle. When a pair of good natured rogues attempt to steal one of her jewel encrusted gowns, they are quickly enlisted as allies to help her escape and, with the aid of a shape-shifting cleric, to seek out the Dwaerindim.
Writer Rod Everlar is suddenly drawn into a fantasy world of his own creation, a land dominated by three powerful dark wizards, and must draw on all his skills to gain control of Falconfar and defeat the spreading evil before it is too late.
Castlemourn is a land that had been devastated by a magical war. No one remembers exactly what happened or why it happened, but the evidence is everywhere. From the ashes of that great war, many petty kingdoms have risen, slowly putting the pieces of life back together. However, there is a sense of change, and of darkness, in the air. Will war return to the lands of Castlemourn? What can be found it the many ruins that dot the landscape? Will it be answers, treasure, long-lost magic, or just death? How will you be involved in what is to come? The Castlemourn Campaign Setting is a 256-page, full-color guide to the lands and people of Mournra. Ed Greenwood and others have succeeded in creating a world rich in detail, mystery, and adventure.
Seven authors--Ed Greenwood, Clayton Emery, Lisa Smedman, Dave Gross, Voronica Whitney-Robinson, Richard Lee Byers, and Paul Kemp--contribute sections to this seven-part novel that offers close-up portraits on the inhabitants of a remarkable city in which everything has a price and the members of the wealthiest families will do anything to survive. Original.
This accessory provides a wealth of highly detailed information about one of the most popular regions of the Forgotten Realms world. In addition to new spells, monsters, magic items, and prestige classes native to the region, "Silver Marches" also includes a poster map and many detailed adventure sites.
The long-anticipated return of Elminster, the most famous mage in the Forgotten Realms�--now in paperback! Elminster, the most famous wizard in the Forgotten Realms, has foiled countless world-spanning threats, leaving a trail of powerful enemies behind him. Now that the Spellplague has robbed Elminster of much of his power, those enemies are coming out of the shadows, whetting their blades, and preparing to hunt him down.
"In the 6th and final book of the multi-author Sundering series launched by New York Times best-selling author R.A. Salvatore, Ed Greenwood, the creator of the Forgotten Realms, further chronicles the exploits of Elminster as he fights for the future of Faerun. Chaos grips Faerun as vainglory, prophecy, and ancient forces co-mingle in the shadows cast by war. At the heart of it all, Mystra, the great Goddess of Magic, has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faerun. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket the world with her Shadow Weave? With the help of Storm Silverhand and his protege Amarune, Elminster works frantically to strengthen the Weave's tethers and forestall what seems an inevitable reckoning. But other interests machinate for their own sinister ends. As the Sundering draws nigh, Elminster and his heroic cohort must see the signs for what they are. The choice of worlds lies in the balance"--
It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic. Antarn the SageThe High History of Faerunian Archmages Mighty