Kniha vám pomůže pochopit nejenom nezbytné koncepty související s vývojem pro Android, ale také prohloubí vaše znalosti ohledně práce s 3D grafikou v OpenGL a OpenGL ES. A až budete mít tato témata, která zabírají první čtyři kapitoly, za sebou, lehce přejdete o úroveň výše a dozvíte se, jak s minimálním úsilím přenést na Android herní legendy ze světa desktopových počítačů – Doom, Quake a Quake II.
Vladimir Silva Knihy



Pro Android Games
Create and port cool games like Space Blaster, classic Asteroids, Doom and Wolfenstein 3D using Android
- 298 stránek
- 11 hodin čtení
Focusing on Android 2, this book provides comprehensive guidance on creating classic and entertaining games from the ground up, as well as adapting existing games from other platforms. It serves as a valuable resource for developers looking to harness Google's software platform, positioning it as a competitive alternative to the iPhone and BlackBerry.
Quantum Computing by Practice
Python Programming in the Cloud with Qiskit and IBM-Q
- 428 stránek
- 15 hodin čtení
Focusing on quantum computing, this updated second edition provides essential knowledge for writing algorithms and programming in this cutting-edge field. It covers recent advancements and investments by IT companies, ensuring readers are equipped with the latest tools for complex problem-solving. Most chapters have been revised to reflect updates in IBM Quantum's systems, including improved algorithms and hardware and software enhancements, making it a comprehensive resource for those looking to navigate this rapidly evolving technology.