Kniha vám pomůže pochopit nejenom nezbytné koncepty související s vývojem pro Android, ale také prohloubí vaše znalosti ohledně práce s 3D grafikou v OpenGL a OpenGL ES. A až budete mít tato témata, která zabírají první čtyři kapitoly, za sebou, lehce přejdete o úroveň výše a dozvíte se, jak s minimálním úsilím přenést na Android herní legendy ze světa desktopových počítačů – Doom, Quake a Quake II.
Vladimir Silva Knihy






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