Knihobot

Fantasy Flight Games

    The Radical's Handbook
    Star Wars Edge of the Empire: Suns of Fortune
    Star Wars: Edge of the Empire RPG - Enter the Unknown
    Star Wars: Edge of the Empire Core Rulebook
    Rogue Trader Citadel of Skulls. The Citadel of Skulls
    The Art of George R. R. Martin's A Song of Ice and Fire. Volume 2
    • Features lavish illustrations by such artists as Jim Burns, John Howe, Ted Nasmith, Steve Stone, Charles Vess, Stephen Youll and many others. All of the illustrations are from book covers, special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin.

      The Art of George R. R. Martin's A Song of Ice and Fire. Volume 2
    • Embark on your own adventures in the Star Wars galaxy with the Star Wars: Edge of the Empire Roleplaying Game. This complete tabletop roleplaying game explores the lawless fringes of the Empire. Flee from Imperial entanglements, double-deal with Hutts and gangsters, and jump to lightspeed in the fastest hunk of junk in the galaxy. The core rulebook includes: a dynamic dice mechanic that goes beyond success and failure; full playable rules for six careers, nineteen specialization, and eight species; obligation rules to invest player characters in the story of Edge of Empire; Starship combat, customizable equipment, Force powers, dangerous adversaries, and more.

      Star Wars: Edge of the Empire Core Rulebook
    • Enter the Unknown, a supplement for the Star Wars®: Edge of the Empire™ Roleplaying Game, features new content for the Explorer career. Explorers will find all-new specializations, talents, and signature abilities, while all players will benefit from new character, vehicle, and equipment options. Enter the Unknown also provides tools for making stronger and more diversified characters. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns. It’s time to Enter the Unknown!An “Explorer’s Handbook” for the Edge of the Empire RPG* Includes new Explorer specializations such as the Archeologist and Driver* Features new options for backgrounds, Obligations, and Motivations, based on the themes of exploration, hunting, and trade* Introduces new equipment options useful to all players* A powerful tool for GMs to use in crafting campaigns with an exploration theme, or to more deeply involve Explorer characters in the narrative of an adventure

      Star Wars: Edge of the Empire RPG - Enter the Unknown
    • Suns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more!* Extensive details for one of the most iconic regions of the Star Wars galaxy* Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure* Three new species options for player characters: Drall, Selonians, and Corellian-born humans* A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy

      Star Wars Edge of the Empire: Suns of Fortune
    • Radical Inquisitors turn away from the path of the Puritan and rely upon tools that most consider blasphemous. Heretic allies, alien technologies, and daemon weapons of Chaos are but a few of these instruments chosen by Radicals who believe that the end always justifies the means. This sourcebook contains new rules, dark careers, and forbidden gear for both Game Masters and players who wish to tread the forsaken path of a Radical.

      The Radical's Handbook
    • On the edges of the galaxy, limitless possibilities unfold. With the vistas of new horizons reflected in their eyes, Colonists set out to create societies through hope, perseverance, and hard work. However, even on the fringe galactic turmoil can upend their new lives, forcing Colonists to put their skills to different uses...Forge new civilizations amongst the wilds of the Outer Rim with Far Horizons. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Colonist characters as well as any other characters interested in building new lives for themselves. Construct a personal base of operations, become the hottest name in galactic entertainment, or enforce justice with a cool eye and steady hand.This supplemental rulebook includes:• Expanded character options including Motivations, Obligations, species and specializations.• New signature abilities that allow Colonists to excel in their chosen profession.• Equipment and vehicles, valuable for nearly any venture.• Useful guidance for GMs looking to challenge their players with interesting social encounters, and to integrate Colonist characters into larger campaigns.

      Fantasy Flight Games SWE10 Star Wars Edge Of The Empire RPG Far Horizons Role Play Game
    • More than just a guide to gear, Fluid Mechanics presents detailed information on the design and capabilities of computers, cybernetics, genetic modifications, robots and remotes, cetacean tech, weapons, vehicles, and much more. If you've been itching to get your hands on Hanover Autoworks new Cormorant(tm) ground-effect plane, Hydrospan's SmartGuide(tm) navigation software, or Atlas Materials' HardTarget(tm) battledress, your wait is coming to an end. This Blue Planet sourcebook includes everything players and moderators need to incorporate high technology into their games. Detailed descriptions of new equipment and technology, from infantry-support weapons to fusion-powered torchships Information about specific equipment models manufactured by the Incorporate, from the Hanover Autoworks Hurricane(tm) jumpracer to the MacLeod Silva Special(tm) 14mm Magnum. Overviews of several core technology fields, including computers, communications, medicine, vehicles, and weapons New rules for equipment durability, damage, and malfunction Complete, streamlined rules for vehicle chases and dogfights

      Fluid Mechanics
    • Creatures Anathema (Dark Heresy)

      • 128 stránek
      • 5 hodin čtení
      3,8(51)Ohodnotit

      This tome details over 60 aliens, beasts, and daemons of the Calixis Sector, and how to destroy them in the name of the Emperor. Each creature comes with plots and places for GMs to use in their campaigns, including overviews of some of the most infamous Calixian Deathworlds.

      Creatures Anathema (Dark Heresy)
    • This tome details over 60 aliens, beasts, and daemons of the Calixis Sector, and how to destroy them in the name of the Emperor. Each creature comes with plots and places for GMs to use in their campaigns, including overviews of some of the most infamous Calixian Deathworlds.

      Creatures Anathema