Liriel, dcera arcimága Gromfa, je trnem v oku Prvnímu rodu Menzoberranzanu Baenre i ostatním. Je nepřehlédnutelná. Pořádá honosné večírky, ráda se toulá tunely, sjíždí podzemní řeky, přátelí se s dvouhlavým drakem – a má nebývalé nadání pro magii, která nemá nic společného s Pavoučí královnou Lloth. A když Liriel objeví krásy Povrchu, je snaha zkrotit ji v drowské Akademii podle všeho předem ztracenou věcí. Jenže Liriel netuší, že její naivita a nenávist spolužačky Shakti Hunzrin pro ni mohou být smrtící. Návnada v podobě amuletu, jenž je schopen zachovat drowskou magii i na Povrchu, je zároveň past, která může sklapnout každou chvíli…
Rašemen… tajemný domov barbara Fjodora, země, jíž vládnou wychlaran, které své nezvyklé schopnosti skrývají za propracovanými maskami. Shakti… drowí kněžka Lloth, která číhá ve stínech Temných říší a plane nesmiřitelnou nenávistí ke všem, kdo kráčejí po povrchu Torilu. Liriel Baenre… drowí princezna, která se nyní musí rozhodnout, jestli se s Fjodorem vrátí do jeho rodné země. Tam bude čelit největší zkoušce odvahy a na prchavý okamžik zahlédne to, co hledala po celý život - domov.
Temná elfka Liriel Baenre, která se rozhodla žít na povrchu, pokračuje ve své cestě na ostrov Seveřanů, Ruathym. Tam chce dokončit splétání runy, jež jí umožní pochopit magii povrchu a zároveň pomůže jejímu příteli, bojovníku Fjodorovi ovládnout bersekrovské šílenství, které ho stále více ovládá. Liriel proto osvobodí z podzemních kobek Přístavu Lebek pirátského kapitána Hrolfa a nalodí se na jeho koráb. Netuší však, že se řítí přímo doprostřed zničující války…
Ačkoli úderná jednotka Jediů splnila svou sebevražednou misi hluboko na území Yuuzhan Vongů, cena za úspěch byla bolestně vysoká. Jaina Solo se při odvážném pokusu zmocnila nepřátelské lodě a spolu s přeživšími Jedii se jí podařilo uniknout – zanechala však za sebou velký kus svého srdce. Jediové musejí hledat před nepřátelským pronásledováním útočiště v nechráněné Hapeské hvězdokupě, kde jsou pokládáni za viníky nedávné tragedie – a kde královská rodina spřádá temné plány týkající se jejího slavného jediského hosta. Ještě hrozivější jsou však úmysly Yuuzhan Vongů, kteří se zoufale snaží zajmout Jainu a obětovat ji svým bohům. Jaina, přemožená smutkem a posedlá myšlenkami na pomstu, je k těmto nebezpečím slepá – stejně jako k temnému zlu, které ji hrozí pohltit. V nadcházející bitvě tak nebude bojovat pro vítězství či pro pomstu, ale o svou vlastní budoucnost…
Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content.
The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits.
The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches.
The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune.
Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.
From their beginnings in the dawn of time to their hour of greatest need, this is the saga of Faerun's elves. When Evermeet, the elven homeland, comes under devastating attack, Queen Amlaruil's sacrifice holds the last hope of safety. Reprint.
The exciting conclusion to the latest Elaine Cunningham trilogy.The Wizardwar completes the Forgotten Realms Counselors & Kings trilogy, which deals with characters and events in the kingdom of Halruaa. The order of counselors described throughout the series is unique to Halruaa and to this trilogy, thus making this set of titles the only place Forgotten Realms fans can find information on these characters and this setting.
Some are born with magic.Some without.Matteo, un-magical counselor to the mighty of Halruaa, has devoted his life to the truth -- until he finds that he may have a hidden spark of magic after all. Now, with only a street waif for a companion, he's on the run from the mysterious Cabal. In the dismal Swamp of Akhlaur, Matteo will seek his own truth while battling a creature out of his nightmares.But something even worse is on his trail: a relentless persecutor of magic. The Magehound.
An anthology of stories tied to the Realms-shaking Return of the Archwizards series.Realms of Shadow contains stories that explore the secondary effects of the events that take place in the Return of the Archwizards series. With new stories from authors such as R.A. Salvatore, Ed Greenwood, Elaine Cunningham, and Troy Denning, fans will be even more excited to find out about the course of events that will change the face of the Realms.
Haunted by strange dreams and stalked by shadows, the half-elf Arilyn Moonblade must uncover the ancient secret of her sword's power in order to find and face the assassin who seems bent on destroying the Harpers forever. This is the novel that launched Cunningham's career.
A mysterious spell has fallen over the bards of Waterdeep, rewriting the past and adding dangerous tales to their repertoires. Khelben Arunsun, archmage of Waterdeep, fears this spell is part of a larger plot. He calls upon Danilo Thann to confront the green dragon who holds the key to the mystery.
After a fight, some warriors seek to return home.Others seek revenge.The battle of Akhlaur's Swamp is over, and its heroes part ways. One becomes a wizard's apprentice and tries to unravel her mysterious lineage. Another hero returns to his queen, only to find that all is not as it was.Hidden from them both, the Magehound broods. She cannot forgive those who drove her from power, and she will stop at nothing to be avenged. Her bitterness ensures that Akhlaur's
Welcome to WaterdeepHere, everything imaginable is for sale. Even dreams can be purchased if one is willing to pay the price.When the sale of dream spheres threatens the life of his newfound half sister, Danilo Thann joins forces with Arilyn Moonblade to uncover the source of this deadly trade. Their search leads them into the dark heart of Waterdeep, and to personal secrets that could destroy them both.Elaine Cunningham returns to the City of Splendors and the characters that made her one of the most popular Forgotten Realms authors.
Archemage of the great city of Waterdeep, he has made many powerful enemies over the course of his centuries-long life. And now, he's keeping careful watch over even his closest friends as control of the Harpers seems to be slipping through his fingers. An order of Paladins devoted to the service of Tyr rise up to meet a new Zhentarim threat, and old friends rekindle memories Khelben would rather forget. A rougish young Harper agent is sent by Khelben on a mission to meet her long-lost father and reclaim her bloodline's dangerous heritgage: a family secret that may tear the Harpers apart!
A murder victim is turned into a zombie, just long enough to cover up the circumstances of his own death . . . .A silent ghost with a friendly grin greets those about to meet their doom . . . .The only clue to who's killing a party of adventurers is the letter "H," written in the blood of one of the victims . . . .All new stories of murder, suspense, and intrigue by Elaine Cunninham, Jeff Grubb, Ed Greenwood, and other favorite Forgotten Realms authors.
In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city's life. As a band of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends.
While on a quest for answers about the mysterious cloak bequeathed to him, Teldin Moore tries to help a dragon take control of the great ship Spelljammer before a major battle is ignited. Original.
Gwen "GiGi" Gelman, a ten year veteran of the Providence, Rhode Island vice squad, finds herself unemployed after being blamed for a routine bust that turned into a bloodbath. GiGi is used to being on her own, though, and with the help of a DA who owes her, she's scraped together enough capital to start her own PI business, specializing in"family problems"-in particular runaways who have disappeared into Providence's seamy underside. With a few custodian kidnapping cases under her belt, as well as a case against a Catholic school teacher/molester, GiGi is doing well for herself --until she takes on the case of a fourteen year old runaway who may or may not have been kidnapped. As GiGi investigates, she accidentally opens the door to her own mystical past. Now long-hidden family ties threaten her, and the secret of her identity unlocks a conspiracy that reveals the forces of darkness that play in the shadows... Forces that intend to be the masters of all mortal life.
Fury of the NorthIn a village of the frozen north, a child is born possessed by a strange and alien spirit, only to be cast out by her tribe and taken in by the mysterious winter witches of Irrisen, a land locked in permanent magical winter. Farther south, a young mapmaker with a penchant for forgery discovers that his sham treasure maps have begun striking gold.This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her missing sister, and Declan, the ne'er-do-well young spellcaster-turned-forger who wants only to prove himself to the woman he loves. Together they'll face monsters, magic, and the fury of Ellasif's own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as men, will it be too late to save the girl from the forces of darkness?From New York Times best seller Elaine Cunningham comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.
Jaina Solo flieht nach einer verlustreichen Mission aus dem Territorium der Yuuzhan Vong. Von Trauer und Rachegedanken beherrscht, ist sie blind für die Gefahr, selbst von der dunklen Seite der Macht verschlungen zu werden ..