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Liane Merciel

    Liane Mercielová se zaměřuje na propracované světy a komplexní postavy, často se ponořuje do témat morálky a hranic dobra a zla. Její psaní vyniká sugestivní atmosférou a hlubokým psychologickým vhledem do motivací postav. S citem pro detail vytváří napínavé příběhy, které čtenáře vtáhnou do víru osudů a tajemství. Její díla jsou často zasazena do fantasy prostředí, kde zkoumá lidskou povahu v extrémních situacích.

    Pathfinder Adventure Path: No Breath to Cry (Season of Ghosts 3 of 4) (P2)
    Heaven's Needle
    Covens of Blood
    Hellknight
    The River Kings' Road
    Poslední let
    • Poslední let

      • 336 stránek
      • 12 hodin čtení
      4,0(2395)Ohodnotit

      Šedí strážci jsou znovu hrdiny Thedasu – nový Arcidémon byl rychle poražen a zplozenci zahnáni zpět do podzemí. Nákaza skončila. Přinejmenším to tak vypadalo. Když se objeví znepokojivé zprávy o novém druhu zplozence, Valya, mladá elfská kouzelnice, která se nedávno přidala k Šedým strážcům, je pověřena studiem historických záznamů z předchozích Nákaz. Při svém výzkumu narazí na zašifrovanou zprávu v poznámce na mapě ze Čtvrté nákazy a tajný deník Isseyi, jedné z posledních gryfích jezdkyň. Jak proniká k temnému tajemství pohřbenému v Isseyině příběhu, Valya začíná pochybovat o všem, co kdy o Šedých strážcích slyšela…

      Poslední let
    • Hellknight

      • 432 stránek
      • 16 hodin čtení
      3,9(127)Ohodnotit

      The Hellknights are a brutal organization of warriors dedicated to maintaining law and order. For Jheraal, even the harshest methods are justified if it means building a better world for her daughter. Yet when a serial killer starts targeting hellspawn, Jheraal has no choice but to use her cunning and ruthlessness in order to defeat the enemy.

      Hellknight
    • Covens of Blood

      • 368 stránek
      • 13 hodin čtení
      3,6(9)Ohodnotit

      Fantastic Portmanteu novel featuring the Daughters of Khaine. Rising from the gloom-shrouded cults of Ulgu, the empire of the Daughters of Khaine now dominates the Realm of Shadow. These matriarchal witch-aelves are graceful masters of death who revel in spilling blood, and whose opposition to Chaos borders on mania. Proud governors of their own ruthless agendas, it is their devotion to Khaine, the ancient aelven god of murder, the Daughters seek to prove above all, and alongside it, the favour of his High Priestess, Morathi. To this end, a Khainite would bleed the realms dry in dedication to her cause. This portmanteau novel weaves together three brutal tales, each telling of a witch-aelf burdened by an impossible task: Trisethni of the Khailebron sect, Nepenora of the Kharumathi, and Vahis of the Draichi Ganeth. Whether by poisoned chalice, enchanted blade or razored whip-lash, these murderesses honour Khaine with gifts of slaughter to rival even their hag queens’. But faced with their most arduous trials yet, will remarkable skill in the art of war be enough to save them?

      Covens of Blood
    • The mountain fortress of Duradh Mal was mysteriously destroyed centuries ago. And now, in its shadow, evil stirs. . . . Unaware of the danger, two inexperienced Illuminers set out for the village of Carden Vale, at the foot of Duradh Mal, to minister to the people. The warrior Asharre, her face scarred with runes, her heart scarred by loss, is assigned to protect the young clerics. But in Carden Vale they find unspeakable horrors—the first hint of a terrifying ghost story come true. The Sun Knight Kelland has been set free by the woman he loves, the archer Bitharn, but at the cost of undertaking a mission only he can fulfill. Joined by a Thornlord steeped in the magic of pain, they too make their way to Duradh Mal. There lies the truth behind the rumors of the dead come back to life, flesh ripped from bones, and creatures destroying themselves in a violent frenzy. And if Kelland cannot contain the black magic that has been unleashed after six hundred years, an entire world will fall victim to a Mad God’s malevolent plague. . . .

      Heaven's Needle
    • After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes apparent that the troubles facing Willowshore are far greater than originally thought. But now, at last, the heroes know what they can do about it. The source of their home town's troubles lie beyond, in other realities and dimensions, but the truths the heroes are destined to learn there will shock them to the core! "No Breath to Cry" is a Pathfinder adventure for four 7th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes articles about the sinister fiends known as nindorus and the exploration of other realities, new magic items, rituals, and strange supernatural powers to discover, and a mix of brand new monsters to threaten your PCs. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

      Pathfinder Adventure Path: No Breath to Cry (Season of Ghosts 3 of 4) (P2)
    • Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture. Lost Omens Highhelm delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!

      Pathfinder Lost Omens Highhelm (P2)
    • The Season of Ghosts comes to an end! With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repercussions quickly manifest as a new murderous threat invades the region, even as the town's heroes navigate dangerous political terrain with the monstrous rulers of their nation. Will Willowshore ever find peace? "To Bloom Below the Web" is a Pathfinder adventure for four 10th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes an article to help continue your campaign beyond the scope of this Adventure Path, a look at horrific urban legends, spells and feats the PCs can encounter in this adventure, and a mix of brand new monsters to threaten your PCs.

      Pathfinder Adventure Path: To Bloom Below the Web (Season of Ghosts 4 of 4) (P2)
    • Der Sonnenritter Kelland kämpft gemeinsam mit der Bogenschützin Bitharn gegen die Schrecken von Duradh Mal, die von einem wahnsinnigen Gott entfesselt wurden. Trotz der Gefahr, seinem größten Feind, dem schwarzen Hexer, zu vertrauen, ist er die letzte Hoffnung für die zivilisierten Reiche.

      Schwarzfeuer. Roman