12: The Elements of Great Managing was the 2006 sequel to First, Break All the Rules. The book followed great managers as they harnessed employee engagement to turn around a failing call center, save a struggling hotel, improve patient care in a hospital, maintain production through power outages, and successfully face a host of other challenges in settings around the world.
Rodd Wagner Knihy
Tento autor se zaměřuje na zlepšení štěstí v práci, která pro mnohé představuje významnou část života. Jeho díla jsou známá tím, že obsahují skryté kódy, přičemž každá další kniha jich obsahuje více. Sledováním toho, co většina lidí nemůže vidět, autor sdílí fragmenty svých zážitků prostřednictvím svého psaní. Jeho cílem je pomoci lidem nalézt větší spokojenost v jejich profesním životě.




Power of 2
- 243 stránek
- 9 hodin čtení
New York Times bestselling author Rodd Wagner and Gallup Vice Chairman Gale Muller explore the crucial dimensions of a successful partnership and the stories of famous pairs who epitomize those elements.
Using a series of letters, the author responds to questions that an older grandchild might ask a grandparent about little known stories in tracing the family history. Readers are encouraged to record their own family stories.
An up-close account from the world’s first metaverse-embedded reporter In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform. Readers will learn about: How to understand and define the Metaverse and cut through the many myths and misconceptions around it. A behind-the-scenes account of launching Second Life, the first metaverse platform to achieve mainstream awareness, and what its many controversies teach us. Where current platforms Meta, Roblox, Fortnite, VRChat, and Lamina1, Neal Stephenson’s own metaverse startup, fit in the ecosystem. How to address the many dangers inherent in the Metaverse before it becomes central to the Internet. Perfect for XR industry members and indie creatives, Making a Metaverse That Matters is also for tech professionals, virtual world communities, and anyone interested in the future of culture and commerce.