This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring readers closer to the feeling of actually playing a D&D adventure. This tenth title in the novel line features the iconic characters of the fighter and the wizards, both of whom appeared in the kickoff title for the line, "The Savage Caves."
T. H. Lain Knihy






The great dwarven stronghold Andaron's Delve laid abandoned for years following the war. Now, smoke once again pours from its furnaces, and goblins and beasts guard its ancient entrance. Evil is rekindled and strives to forge anew Andaron's sundered arms. Original.
In a new fantasy adventure based on the popular role-playing game, a corrupt cleric searches for the Eye of Gruumsh, a dangerous relic sacred to the evil god of the orcs, while a scullery maid, a paladin, a priest of the god Pelor, and a half-orc barbarian risk everything to stop him. Original.
This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring readers closer to the feeling of actually playing a D&D¨ adventure. This ninth title in the novel line features the iconic characters of the fighter and the wizard, both of whom appeared in the kickoff title for the line, The Savage Caves.
This title chronicles the latest adventure of various iconic characters from the Dungeons & Dragons core rulebooks. This series of novels is designed to bring readers closer to the feeling of actually playing a D&D adventure. This seventh title in the novel line features the iconic characters of the fighter and the rogue, both of whom appeared in the kickoff title of the line, "The Savage Caves." Frigid cold and ice sweep across the realm at the height of summer. Arctic monsters prowl the flash-frozen landscape. To unlock the mystery, a small band of heroes must traverse the depths of a ruined, ice-clogged city that now houses only unearthly creatures and deadly traps. Will they find the key to salvation?
In the hope of recovering a magical item from the cargo of a shipwrecked ship, a wizard hires the Thieves' Guild to obtain the artifact, but they soon discover that the wreck had not been an accident and that the trail of the artifact brings them face to face with the perils of the frozen wilderness
The fourth novel based on the new edition of the Dungeons & Dragons game.In the sands of a great desert, a once-heroic paladin has turned to evil and enlisted an army of gnolls to help retrieve a powerful relic, reputed to be kept in the vaults of the City of Fire. If they find it, the world will never again be at peace.Can a party of four stop an army of hundreds?
Magic wielders of all kinds and with a variety of motives come from many lands to compete in the Duel Arcane, a magical contest in which the prize is the Golden Wand, an object of incredible power. Original.
The first book in a series featuring characters from the D&D core rules. Featuring the iconic characters that appeared throughout the latest edition of the D&D game, this new series will attract new players and readers to the various worlds featured in the Wizards of the Coast book publishing line. The already familiar characters and D&D-related content will also make this series very approachable to current players.Between the mountains of the Merciless Range and the tall boughs of the Hellwood lurks a foul presence. Those who approach it, perish. Those who flee it are slain. These are dark times for the citizens of Fairbye, but there is still hope. Four heroes rise to the challenge, determined to save the small hamlet from the clutches of evil. But will the heroes survive the depths of the savage caves?


