Hra Zaklínač nastavila ve svých třech dílech zcela nová měřítka žánru RPG. Společně s autorem nahlédnete přímo pod ruce vývojářů studia a dozvíte se detailní zákulisní informace nejen o tom, jak celá trilogie vznikala, ale i co jí předcházelo, jaké překážky museli vývojáři překonat, a hlavně co vás při hraní čeká.
Serving as a combination of art book and making-of book, the works in the Heart of collection each take a deep dive, using details and images, into a particular video game, its design, its universe, and its gameplay mechanics, backed by never-before-released information and comments from the game's development team. A Plague Tale: Innocence was a landmark creation in Asobo Studio's history, giving players around the world a glimpse of the expertise and personality of the team from Bordeaux. They took a risk by creating a game set in medieval France with high ambitions in terms of the narrative and esthetics--and it paid off. Developing the sequel, A Plague Tale: Requiem, set Asobo against new creative and technical challenges, but their objective remained unchanged: using video game tools to tell a poignant, cruel, and memorable story. A human story. DISCOVER THE HEART OF THE TWO A PLAGUE TALE INSTALLMENTS.