Shadowrunner Kellan Colt thinks she's ready to strike out on her own when she discovers the location of a secret cache of military weaponry-right in the heart of the supernatural creature-infested Awakened wilderness.
Programmer Roy Kilaro dreams of becoming an elite corporation operative until a routine business trip to Boston plunges him into the battle between a group of 'runners, anti-elven terrorists known as the Knights of the Red Branch, and a sorcererss seeking revenge. Original.
A young street mage working for the Draco Foundation is forced to return to his hometown of Boston to confront a dangerous shadow spirit and a corporate mage who are working together to turn the young magician into a human sacrifice--one which would unleash the shadow spirit to wreak evil havoc once more! The young mage must look into his past and find his connection to the dark spirit, or his life as a shadowrunner may end forever!
A MEGA-BYTE BLOW-OUT IN 21ST CENTURY BOSTONHe awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop - a.k.a. Babel, messiah of the Matrix - is back in the game.Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku - and Babel is the technoshaman reborn for the job. But Netwalking in the shadows of the electron jungle means initiation into deadly megacorporate intrigue - and discovering more about Babel's own team than he fears he should know. As allies become adversaries, Babel breaks through the dreaded black ice security to find a doorway to the future - and signs of a corp war looming on the horizon - one that could destroy the technoworld and beyond... forever.
Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.
Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that’s easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying quick, easy, descriptive, and fun!
Beinhaltet 7 Abenteuer, die unabhängig voneinander gespielt oder zu einer großen Kampagne zusammen gefügt werden können. Voll kompatibel zu „Shadowrun, Version 3.01D“. Neues Grundregelwerk erschienen (Shadowrun 4).
Kellan Colt has come far in her magical training. But she still doesn't know the truth about her shadowrunner mother or the secrets of the amulet she possessed. Troubled by disturbing dreams, Kellan is drawn into the paranoiac elven homeland of Tir Tairngire where she must unravel the most difficult riddle of all: who can she really trust in the shadows?