Knihobot

Persuasive Games

The Expressive Power of Videogames

Autoři

Více o knize

This exploration delves into how videogames construct arguments and express statements about the world, highlighting their unique persuasive power through their computational properties. As both expressive and persuasive mediums, videogames illustrate real and imagined systems, inviting players to engage and form judgments. Ian Bogost's innovative analysis draws on a 2,500-year history of rhetoric to examine its role in software and videogames. While media studies typically focus on visual rhetoric, Bogost introduces "procedural rhetoric," a new form tied to the rule-based representations and interactions inherent in videogames. He argues that this procedurality grants videogames a distinctive persuasive power that surpasses other computational forms. Videogames not only reinforce existing social and cultural positions but also have the potential to disrupt and transform them, fostering significant long-term social change. Bogost investigates three areas where videogame persuasion has emerged, demonstrating its impact on politics, advertising, and learning. Through this lens, the analysis reveals how videogames can influence perceptions and drive meaningful dialogue in society.

Nákup knihy

Persuasive Games, Ian Bogost

Jazyk
Rok vydání
2007
Vazba
(pevná)
Jakmile se objeví, pošleme e-mail.

Doručení

  • Doprava zdarma od 499 Kč po celém Česku! Více info

Platební metody

Nikdo zatím neohodnotil.Ohodnotit

Titul
Persuasive Games
Podtitul
The Expressive Power of Videogames
Jazyk
anglicky
Autoři
Ian Bogost
Vydavatel
MIT Press
Rok vydání
2007
Vazba
pevná
Počet stran
450
ISBN10
0262026147
ISBN13
9780262026147
Série
Anotace
This exploration delves into how videogames construct arguments and express statements about the world, highlighting their unique persuasive power through their computational properties. As both expressive and persuasive mediums, videogames illustrate real and imagined systems, inviting players to engage and form judgments. Ian Bogost's innovative analysis draws on a 2,500-year history of rhetoric to examine its role in software and videogames. While media studies typically focus on visual rhetoric, Bogost introduces "procedural rhetoric," a new form tied to the rule-based representations and interactions inherent in videogames. He argues that this procedurality grants videogames a distinctive persuasive power that surpasses other computational forms. Videogames not only reinforce existing social and cultural positions but also have the potential to disrupt and transform them, fostering significant long-term social change. Bogost investigates three areas where videogame persuasion has emerged, demonstrating its impact on politics, advertising, and learning. Through this lens, the analysis reveals how videogames can influence perceptions and drive meaningful dialogue in society.