Design science methodology for information systems and software engineering
- 347 stránek
- 13 hodin čtení
This book offers guidelines for practicing design science in information systems and software engineering research. The design process typically involves two activities: designing an artifact to improve stakeholder outcomes and empirically investigating its performance in context. A key feature is "validation in context," emphasizing that artifacts should be validated where they are intended to be used. The book is structured into five parts. Part I explores the nature of design science, its artifacts, and related research questions. Part II focuses on the design cycle, covering the creation, design, and validation of artifacts based on stakeholder requirements. Part III discusses the importance of conceptual frameworks and theories in design science. Part IV examines the empirical cycle, detailing research problem analysis, setup, and data analysis for investigating artifacts in context. Finally, Part V addresses practical applications of the empirical cycle, presenting various research methods, including observational case studies and technical action research. The book also includes two checklists for the design and empirical cycles. It serves as a resource for students and researchers in software engineering and information systems, offering guidance on structuring research goals, analyzing design problems, validating designs, and presenting research results effectively.
