Frontmatter -- Introduction -- Table of Contents -- I. Areal and Historical -- 1. Vestiges de suffixes de classes nominales dans les langues du groupe Boua -- 2. Noun class affix renewal in Southern West Atlantic -- 3. The expansion of the Gusii tense system -- 4. Le Rwanda et sa langue -- 5. The influence of African languages on pidgins and Creoles -- II. Phonetics and Phonology -- 6. Geminate Consonants in Luganda -- 7. La construction associative en bété de gbadi -- 8. A reanalysis of tone in Mende -- 9. Accent tonal en Kinyarwanda -- 10. Pour un traitement synchronique de la faille tonale -- 11. Are there syllables in Gokana? -- 12. La règle d'élision syllabique et les séquences vocaliques en guère -- 13. Accent in Kimatuumbi -- 14. Le système tonal du moba comparé à celui du gurma -- III. Syntax -- 15. La topicalisation en yoruba -- 16. Wh-questions and island constraints in Kikuyu: a reanalysis -- 17. Wh-in-situ constructions in Egyptian Arabic -- 18. The applied suffix in Kikuyu -- 19. Bete reciprocals and Clitic binding -- IV. Semantics, Morphology and the Lexicon -- 20. Dynamique et Équilibre du Système des Pronominaux Possessifs en Banda-linda -- 21. The tense system in Ibibio -- 22. Noun class assignment of English loanwords in Kikuyu -- 23. Some nouns and noun phrases in Nzema -- 24. Du statut des „concordial elements“ dans les langues bantu -- 25. Spécificité de l'Adverbe en Gbaya „bodoe“
Jonathan Kaye Knihy


Together with its CD-ROM and companion Web site, Flash MX for Interactive Product Simulation (www.FlashSim.com) is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online- and CD-ROM-based training, promotion and prototyping. Flash MX for Interactive Product Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to cranes. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.