Knihobot

Matt Larson

    Unity Apprentice (First Edition): Learn the Essential Skills to Start Making 3D(elicious) Games
    DNS on Windows server 2003
    DNS on Windows 2000
    • Besides covering general issues like installing, setting up, and maintaining the server, "DNS on Windows 2000" tackles those specific to the Windows environment: integration between DNS and Active Directory, conversion from BIND to the Microsoft DNS server, and registry settings. Readers will acquire a grounding in security issues, system tuning, caching, zone change notification, troubleshooting, and planning for growth.

      DNS on Windows 2000
    • DNS on Windows Server 2003 is written for both administrators and users. It discusses one of the Internet's functional building blocks: the distributed database that's responsible for translating names into addresses, routing mail to its proper destination, and many other services. Although this book covers the breadth and depth of DNS, drawing on foundational material from O'Reilly's classic DNS and BIND, it focuses on what administrators need to know to run DNS using the Microsoft DNS Server. This book covers integration between DNS and Active Directory, including Active Directory's reliance on DNS, the proper use of application partitions, and how to manage client configuration. While many administrators rely on the DNS console to manage name services, Windows Server 2003 provides new options for managing the DNS server via the command line or through scripts for improved efficiency. Chapter-length treatments of these important topics are included. DNS on Windows Server 2003 addresses the critical issue of DNS security, including details on preventing unauthorized zone transfers, securing dynamic updates, and disabling recursion on delegated name servers. It pays special attention to system tuning, caching, and zone change notification. It also covers such issues as troubleshooting and planning for growth.

      DNS on Windows server 2003
    • Learn How to Create Great Games With Unity! Unity is the most popular game engine to date and is loved by beginners and experts alike. It's the easiest way to create cross-platform games with an intuitive — but very powerful — editor that brings your game ideas to life while allowing you to focus on the gameplay. This book will guide you through how to use Unity. While building three playable games, you'll learn all about GameObjects and Prefabs, how to handle input, build user interfaces, light your scenes, use pathfinding and AI, control cameras, animate your characters and scenes and write C# scripts to control the action. Along the way, the book will also introduce you to some neat techniques to ensure your games perform in the most efficient way. Who this book is for This book is for complete beginners to Unity. No prior programming experience with C# is required. Topics covered in Unity Apprentice After reading this book and completing your Unity apprenticeship by working through the included exercises and challenges, you’ll be able to create your own cross-platform games with Unity.

      Unity Apprentice (First Edition): Learn the Essential Skills to Start Making 3D(elicious) Games