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The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
Nákup knihy
Good Video Games and Good Learning, James Paul Gee
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- Rok vydání
- 2013
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