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Matrix Transforms for Computer Games and Animation

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180 stránek

Více o knize

Focusing on matrix transforms essential for computer graphics, this book provides a comprehensive introduction to key concepts such as notation, determinants, and various matrix types. It explores both 2D and 3D transformations, along with quaternions, and includes numerous worked examples to demonstrate practical applications. This resource is ideal for those looking to deepen their understanding of mathematical foundations in graphics.

Parametry

ISBN
9781447143208
Nakladatelství
Springer London

Kategorie

Varianta knihy

2012, měkká

Nákup knihy

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