Knihobot

Geometry for Computer Graphics

Formulae, Examples and Proofs

Autoři

Hodnocení knihy

4,0(1)Ohodnotit

Parametry

  • 368 stránek
  • 13 hodin čtení

Více o knize

Focusing on the essential role of geometry in computer graphics and animation, this book explores the techniques for addressing both simple and complex spatial problems. It covers fundamental shapes like circles and ellipses, as well as advanced concepts such as the manipulation of 3D objects around arbitrary axes, providing a comprehensive understanding of geometric principles applied in digital environments.

Nákup knihy

Geometry for Computer Graphics, John Vince

Jazyk
Rok vydání
2010
product-detail.submit-box.info.binding
(měkká)
Jakmile se objeví, pošleme e-mail.

Doručení

Platební metody

4,0
Velmi dobrá
1 Hodnocení

Tady nám chybí tvá recenze.