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Více o knize
Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.
Nákup knihy
Graphics Shaders, Mike Bailey, Steve Cunningham
- Jazyk
- Rok vydání
- 2011
- product-detail.submit-box.info.binding
- (pevná)
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Doručení
Platební metody
Navrhnout úpravu
- Titul
- Graphics Shaders
- Podtitul
- Theory and Practice, Second Edition
- Jazyk
- anglicky
- Autoři
- Mike Bailey, Steve Cunningham
- Vydavatel
- CRC Press
- Rok vydání
- 2011
- Vazba
- pevná
- Počet stran
- 520
- ISBN13
- 9781568814346
- Kategorie
- Umění / Kultura, Počítače, IT, programování
- Anotace
- Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.