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Python for Kids

Hodnocení knihy

Parametry

  • 344 stránek
  • 13 hodin čtení

Více o knize

About the Author and Technical Reviewers Acknowledgments Introduction Part I: Learning to Program Chapter 1: Not All Snakes Slither Chapter 2: Calculations and Variables Chapter 3: Strings, Lists, Tuples, and Maps Chapter 4: Drawing with Turtles Chapter 5: Asking Questions with if and else Chapter 6: Going Loopy Chapter 7: Recycling Your Code with Functions and Modules Chapter 8: How to Use Classes and Objects Chapter 9: Python's Built-In Functions Chapter 10: Useful Python Modules Chapter 11: More Turtle Graphics Chapter 12: Using tkinter for Better Graphics Part II: Bounce! Chapter 13: Beginning Your First Game: Bounce! Chapter 14: Finishing Your First Game: Bounce! Part III: Mr. Stick Man Races for the Exit Chapter 15: Creating Graphics for the Mr. Stick Man Game Chapter 16: Developing the Mr. Stick Man Game Chapter 17: Creating Mr. Stick Man Chapter 18: Completing the Mr. Stick Man Game Afterword: Where to Go from Here Appendix: Python Keywords Glossary Index

Nákup knihy

Python for Kids, Jason R. Briggs

Jazyk
Rok vydání
2013
Vazba
(měkká)
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Doručení

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Platební metody

4,2
Velmi dobrá
99+ Hodnocení

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Titul
Python for Kids
Jazyk
anglicky
Rok vydání
2013
Vazba
měkká
Počet stran
344
ISBN10
1593274076
ISBN13
9781593274078
Série
Hodnocení
4,15 z 5
Anotace
About the Author and Technical Reviewers Acknowledgments Introduction Part I: Learning to Program Chapter 1: Not All Snakes Slither Chapter 2: Calculations and Variables Chapter 3: Strings, Lists, Tuples, and Maps Chapter 4: Drawing with Turtles Chapter 5: Asking Questions with if and else Chapter 6: Going Loopy Chapter 7: Recycling Your Code with Functions and Modules Chapter 8: How to Use Classes and Objects Chapter 9: Python's Built-In Functions Chapter 10: Useful Python Modules Chapter 11: More Turtle Graphics Chapter 12: Using tkinter for Better Graphics Part II: Bounce! Chapter 13: Beginning Your First Game: Bounce! Chapter 14: Finishing Your First Game: Bounce! Part III: Mr. Stick Man Races for the Exit Chapter 15: Creating Graphics for the Mr. Stick Man Game Chapter 16: Developing the Mr. Stick Man Game Chapter 17: Creating Mr. Stick Man Chapter 18: Completing the Mr. Stick Man Game Afterword: Where to Go from Here Appendix: Python Keywords Glossary Index