The book explores the moral implications of depicting fictional immorality, focusing on acts like murder, torture, and sexual assault within narratives. It questions whether such representations constitute immoral fiction that warrants criticism or censorship. Through this examination, the author delves into the ethical boundaries of storytelling and the responsibility of creators in portraying violence and harm in fictional contexts.
Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia
148 stránek
6 hodin čtení
This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer’s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. Thebook will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
Exploring the intersection of gaming and morality, this book delves into how gamers engage in taboo activities through the lens of both traditional and contemporary philosophical ethics. It addresses significant questions surrounding the ethical implications of gaming, particularly as it pertains to one of the fastest-growing leisure activities in Western culture.