Knihobot

Jeff Ashworth

    The Game Master's Book of More Random Encounters
    Everything I Need to Know I Learned from RPGs
    The Game Master's Book of Non-Player Characters
    The Game Master's Book of Random Encounters
    The Game Master's Book: Non-Player Characters
    The Unofficial Yellowstone Puzzles Collection
    • Featuring a variety of trivia, brainteasers, and puzzles, this collection immerses fans in the world of Yellowstone, showcasing its iconic moments and breathtaking landscapes. Designed for enthusiasts of the show, it offers a fun and challenging way to engage with the series while celebrating its rich storytelling and rugged charm. Perfect for those looking to test their knowledge and enjoy the essence of the show through interactive challenges.

      The Unofficial Yellowstone Puzzles Collection
    • The Game Master's Book: Non-Player Characters

      Magier, Schurke, Wirt und Co. – mache deine 5e-RPG-Abenteuer noch spannender mit über 500 einzigartigen Charakteren

      Dieses Handbuch bietet über 500 kreative Vorschläge, um Non-Player Characters (NPCs) lebendig und einzigartig zu gestalten. Mit handgezeichneten Illustrationen wird es zur inspirierenden Quelle für Spielleiter, die ihre Kampagnen unvergesslich machen möchten. Ideal für spannende Rollenspielabenteuer!

      The Game Master's Book: Non-Player Characters
    • "The Game Master's Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the "Taverns, Inns, Shops & Guild Halls" section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy"-- Amazon.com

      The Game Master's Book of Random Encounters
    • From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

      The Game Master's Book of Non-Player Characters
    • Das Schönste bei Rollenspielen (RPG) ist, dass die Story zu jeder Zeit eine unerwartete Wendung nehmen kann. Doch genau darin steckt auch der Schrecken vieler Game Master, denn stundenlange Vorbereitung kann durch einen unglücklichen Würfelwurf oder eine verheerende Spielerentscheidung in Sekunden zunichtegemacht werden. Guter Rat, wie es weitergehen soll, ist dann teuer. Das ungeschickte Herauswinden aus diesen Situationen hat jetzt ein Ende! Mit über 500 Karten, Würfeltabellen und Story-Inspirationen bietet der nächste große Wurf aus der Reihe »The Game Master’s Book« Spielleitern unzählige Möglichkeiten, eine Kampagne aufzuwerten und auf ungeplante Situationen sowie Zufallsbegegnungen einzugehen – alles nur, indem man die Würfel ein paarmal rollen lässt.

      The Game Master's Book: Zufallsbegegnungen
    • All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

      The Game Master's Book of Traps, Puzzles and Dungeons
    • Weil es gar nicht schwierig sein muss, die Spielrunde vor Herausforderungen zu stellen … Der Quest war zu einfach? Die Fallen zu offensichtlich? Schluss damit! The Game Master’s Book: Fallen, Rätsel und Dungeons sorgt dafür, dass zukünftige Dungeon Crawls, Tempelplünderungen oder Einbrüche in Festungen zu spektakulären und unvergesslichen Erlebnissen werden. Mit über 60 herausfordernden Rätseln, zahlreichen einzigartigen Fallen und 50 modularen Dungeon-Kammern stehen Spielleiter*innen in Zukunft unzählige Möglichkeiten zur Verfügung, um das Spielvergnügen auf eine neue Ebene und die Spieler*innen mit unberechenbaren Challenges an ihre Grenzen zu bringen. Noch mehr Spaß und Nervenkitzel für das nächste Rollenspiel-Abenteuer bietet zusätzliches Material wie aufwendige Illustrationen, beschriftete Lagepläne und drei One-Shot-Abenteuer. Enthalten sind: Qualvolle, tödliche, hinderliche und komplizierte Fallen in verschiedenen Schwierigkeitsgraden Reimrätsel, knifflige Chiffren und anspruchsvolle Torprüfungen Unvergessliche Dungeon-Kammern und One-Shot-Abenteuer

      The Game Master’s Book: Fallen, Rätsel und Dungeons