Knihobot

Betty Adamou

    Games and Gamification in Market Research
    • Games and Gamification in Market Research

      • 360 stránek
      • 13 hodin čtení
      4,2(7)Ohodnotit

      Create intrinsic engagement in the research sphere through gamification; exploit existing and emerging technologies, and glean better-quality, untapped data that cannot be obtained through traditional surveying methods.

      Games and Gamification in Market Research