Knihobot

Benjamin Anderson

    Cosmos and Community in Early Medieval Art
    GameMaker Language
    • In the rapidly changing world of the early Middle Ages, depictions of the cosmos represented a consistent point of reference across the three dominant states—the Frankish, Byzantine, and Islamic Empires. As these empires diverged from their Greco-Roman roots between 700 and 1000 A.D. and established distinctive medieval artistic traditions, cosmic imagery created a web of visual continuity, though local meanings of these images varied greatly. Benjamin Anderson uses thrones, tables, mantles, frescoes, and manuscripts to show how cosmological motifs informed relationships between individuals, especially the ruling elite, and communities, demonstrating how domestic and global politics informed the production and reception of these depictions. The first book to consider such imagery across the dramatically diverse cultures of Western Europe, Byzantium, and the Islamic Middle East, <i>Cosmos and Community in Early Medieval Art</i> illuminates the distinctions between the cosmological art of these three cultural spheres, and reasserts the centrality of astronomical imagery to the study of art history.

      Cosmos and Community in Early Medieval Art2017
    • GameMaker Language

      An In-Depth Guide [Soft Cover]

      • 208 stránek
      • 8 hodin čtení

      GameMaker Studio serves as a professional development engine that empowers users to create their own games, including popular titles like Hyper Light Drifter and Hotline Miami. The book provides insights and guidance on utilizing this versatile tool, making it ideal for aspiring game developers looking to bring their creative visions to life. With a focus on practical applications and real-world examples, it equips readers with the skills needed to navigate the game development process effectively.

      GameMaker Language2015
      3,9