Knihobot

Christopher Becker

    Einfluss der Medien auf unser Konsumverhalten
    Street of Budapest
    Gamify Education: Motivating Students in an Era of Apathy
    • THE OLD WAY OF MOTIVATING STUDENTS ISN'T WORKING ANY LONGER. When classrooms shut down, so did our students. Frustrated and at our wit's end, everything changed with one simple idea. What if we transform our classrooms into a giant game? Not a game for learning content, but a game to empower kids to care about their education. Experience points and gold became the classroom currency. Monsters were defeated, and treasures were collected. When the smoke had settled, it became clear. Now that education was gamified, there was no going back! This book is meant for all teachers who are struggling to find ways to motivate their students. ARE YOU READY to join THE REVOLUTION of rethinking and reshaping MOTIVATIONAL PLAY in education? Discover the Four Cornerstones of creating a classroom game and get real strategies from real teachers who tell their story of how powerful gamifying education can be. If that wasn't enough, find a unique yearlong game at the end of this book for teachers to BRING THE FUN to their own classrooms!

      Gamify Education: Motivating Students in an Era of Apathy
    • Street of Budapest

      • 106 stránek
      • 4 hodiny čtení

      Set against the backdrop of a legendary city, the narrative revolves around a coveted treasure that has been stolen from its heart. As the story unfolds, characters embark on a quest filled with adventure and intrigue, exploring themes of greed, loyalty, and the pursuit of lost glory. The journey not only highlights the allure of the treasure but also delves into the rich history and myths surrounding the city, ultimately revealing the impact of the treasure on those who seek it.

      Street of Budapest