Litany of Dreams
- 352 stránek
- 13 hodin čtení
Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror
Ari Marmell je spisovatel, jehož dílo zahrnuje romány, povídky, RPG hry a video hry. Jeho tvůrčí proces je ovlivněn tím, co ho bavilo v dětství, a často vkládá prvky urban fantasy a YA fantasy do svých děl. Marmellův styl se vyznačuje propracovanými světy a poutavými příběhy, které čtenáře vtáhnou do děje. Věnuje se detailům a vytváří nezapomenutelné postavy.







Dark incantations expose the minds of Miskatonic University students to supernatural horrors, in this chilling mystery novel of Arkham Horror
Highly anticipated fourth book in the Mick Oberon urban fantasy series from the critically acclaimed Ari Marmell
Mick Oberon by mohl být jen dalším z řady soukromých oček třicátých let, nebýt toho, že pod kloboukem schovává špičaté uši a namísto osmatřicítky nosí kouzelnou hůlku. V Chicagu se objevilo Lughovo kopí, neobyčejná zbraň, která má majiteli přinést neporazitelnost v boji. Není divu, že po něm všichni šílí…
Mick Oberon by mohl být jen dalším z řady soukromých oček třicátých let, nebýt toho, že na rozdíl od nich schovává pod kloboukem špičaté uši a pod svrchníkem nosí namísto osmatřicítky kouzelnou hůlku. Už dávno se Mick, jeden z posledních šlechticů Fae, obrátil ke svým lidem i dvoru zády. Když ale vezme případ, v němž jde o nalezení dcery gangstera, která byla před šestnácti lety zaměněna za podvržence, vedou stopy Micka z chicagského podsvětí do skrytého Podsvětí, kde při hledání únosce a řešení případu musí soupeřit s politikařením a mafiánskými praktikami Fae.
Mick Oberon may look like just another 1930s private detective, but beneath the fedora and the overcoat, he’s got pointy ears and he’s packing a wand. The third title in this popular series.
The Spear of Lugh, one of the four Kingly Hallows of Ireland, is in Chicago. And everyone, everyone wants it, for it is said that he who carries the spear into battle cannot be defeated. Among those who seek it are an agent of the infamous Wild Hunt; a mobster who knows far more about these things than he should; and of course the Unseelie Courts.
Chicago, 1932. Mick Oberon may look like just another private detective, but beneath the fedora and the overcoat, he's got pointy ears and he's packing a wand. Oberon's used to solving supernatural crimes, but the latest one's extra weird.
It’s been over half a year, now, since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city—but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace—angry at the clergy— has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it. But a supernatural threat is stalking the nighttime streets—a creature of the other world has come to infiltrate the seedier streets of Davillon, to intertwine its tendrils through the lower echelons of society. Faced with both political upheaval and a supernatural threat to its citizenry, the local representatives of the Church are paralyzed and the Guardsmen are in over their heads. And then there’s Widdershins--who’s tried, and failed, to stay out of trouble since taking over Genevieve’s tavern; who’s known to the Church and the Guard both, and trusted by neither; who may, with some of her Thieves’ Guild contacts, have unwittingly played a part in the bishop’s plans; and who, along with her personal god Olgun, may be the only real threat to the supernatural evil infesting Davillon.
Once she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city's aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces--human and other--stole it all away in a flurry of blood and murder. Today she is Widdershins, a thief making her way through Davillon's underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It's not a great life, certainly nothing compared to the one she once had, but it's hers. But now, in the midst of Davillon's political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she's built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her--but only if those who almost destroyed her in those years gone by don't finish the job first.
Die Reiter der Apokalypse im Kampf gegen eine Verschwörung, die die ganze Welt ins Chaos stürzen könnte! Einige Jahrtausende vor den Geschehnissen von Darksiders und Darksiders II, wurden zwei der gefürchteten Reiter der Apokalypse, Tod und Krieg, damit beauftragt, eine Gruppe Abtrünniger zu stoppen, die die Kammer der Macht ausfindig machen wollen: Einen Ort, an dem Waffen von unvorstellbarer Macht und Grausamkeit verborgen liegen. Damit wäre der brüchige Waffenstillstand zwischen Himmel und Hölle zum Scheitern verurteilt … Darksiders: Kammer der Macht entstand in enger Zusammenarbeit mit den Teams von Darksiders II, Vigil und THQ. Dieser Roman gibt einen aufregenden Einblick in die Geschichte und die Welt der Reiter und beleuchtet auf neue Weise die unzerstörbare Bindung zwischen Krieg und Tod.