Innovations in digital bandwidth and hardware have created a convergence of media that's changing the way we watch television, use the telephone, and even drive our cars. As these new media grow, so will the need for designers and design firms skilled in creating compelling user experiences as large as a home theater screen or as small as the face of a watch.Convergence Design showcases groundbreaking work from the international designers who are defining these new arenas. Covering categories that include interactive television, broadband computing, and wireless devices, this exciting book addresses the specific challenges of - and breakthrough ideas for - designing interfaces and content for each platform.From brilliant navigation schemes to unique content concepts, from wireless games to interactive TV menus, this is the must-have guide to the best in interactive innovation from the world's leading new-media designers.
Steve Curran Knihy


"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.