Cocoa - průvodce programováním pro Mac
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Kniha učí, jak využít toto prostředí pro tvorbu aplikací od tvorby návrhu po implementaci jednotlivých funkcí.
Kniha učí, jak využít toto prostředí pro tvorbu aplikací od tvorby návrhu po implementaci jednotlivých funkcí.
Kniha je určena pro vývojáře se znalostí objektového programování, základů jazyka Objective-C a samotného telefonu iPhone, naučí vytvářet jednoduché i komplikovanější aplikace v 18 praktických kapitolách.
This comprehensive guide serves as an essential resource for developers focusing on iPhone, iPod touch, and iPad applications. It covers a wide range of topics crucial for mastering mobile development, with the latest edition including specific insights and updates for iPad programming. This book is highly regarded within the developer community, making it a must-have for anyone looking to enhance their skills in mobile application development.
Whether you're a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple's latest SDK.
Exploring the iPhone SDK - Updated and Revised for SDK 3
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. For the latest version of this book for Swift , see Beginning iPhone Development with Swift , ISBN 978-1-4842-0410-8. For the latest version of this book for Objective-C , see Beginning iPhone Exploring the iOS SDK , ISBN 978-1-4842-0200-5. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.