Knihobot

Josh Clark

    Josh Clark je vizionářem v oblasti digitálního designu, který se zaměřuje na propojená zařízení a uživatelské zážitky. Jeho práce formuje, jak interagujeme s technologiemi, od mobilních rozhraní po responzivní webové stránky. Clark propojuje své hluboké znalosti designu s unikátním přístupem k uživatelské zkušenosti, což dokazuje i jeho motto: 'žádná bolest, žádná bolest' aplikované na fitness i software. Před svým působením v designu stál u zrodu populárních programů a přispěl k rozvoji digitální komunikace.

    The Mobile book
    A Book Apart - 14: Designing for Touch
    Tapworthy. Designing Great iPhone Apps
    Stuff You Should Know
    • Stuff You Should Know

      • 304 stránek
      • 11 hodin čtení

      Josh Clark and Chuck Bryant, creators of the popular podcast Stuff You Should Know, explore a variety of intriguing topics in their first book. With humor and curiosity, they delve into subjects like Murphy beds and the psychology of being lost, enhanced by visuals like charts and illustrations. Join them for an engaging journey of discovery!

      Stuff You Should Know
      4,2
    • Tapworthy. Designing Great iPhone Apps

      • 320 stránek
      • 12 hodin čtení

      So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today , Twitterrific, and many others. Ten Tips for Crafting Your App’s Visual IdentityVoices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (right) creates a gritty dive-bar ambience for its collection of drink recipes.Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app’s wine flavor.

      Tapworthy. Designing Great iPhone Apps
      4,1
    • A Book Apart - 14: Designing for Touch

      • 169 stránek
      • 6 hodin čtení

      Touch introduces physicality to designs that were once strictly virtual, and puts forth a new test: How does this design feel in the hand? Josh Clark guides you through the touchscreen frontier. Learn about ergonomic demands (and rules of thumb), layout and sizing for all gadgets, an emerging gestural toolkit, and tactics to speed up interactions and keep gestures discoverable. Get the know-how to design for interfaces that let you touch—stretch, crumple, drag, flick—information itself. It’s in your hands.

      A Book Apart - 14: Designing for Touch
      4,0