Modular programming languages
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InhaltsverzeichnisInvited Talks.The Essence of Programming Languages.Safe Code – It’s Not Just for Applets Anymore.Computing with Distributed Resources.The Verifying Compiler: A Grand Challenge for Computing Research.Evolving a Multi-language Object-Oriented Framework: Lessons from . NET.Architectural Concepts and Education.The KITE Application Server Architecture.Compiler Support for Reference Tracking in a Type-Safe DSM.Caste: A Step Beyond Object Orientation.Distributed XML Objects.Programming Education: A Russian Perspective.Component Architectures.Towards an Adaptive Distributed Multimedia Streaming Server Architecture Based on Service-Oriented Components.A Layered Type System for Re-entrance Control.A Practical Approach to Software Portability Based on Strong Typing and Architectural Stratification.Object Life-Cycle Management in a Highly Flexible Middleware System.Fighting Class Name Clashes in Java Component Systems.Language Concepts.Real-Time Systems Development Using Hierarchical State Machines.Classboxes: A Minimal Module Model Supporting Local Rebinding.Zonnon for . NET – A Language and Compiler Experiment.Safely Extending Procedure Types to Allow Nested Procedures as Values.Frameworks and Design Principles.Leveraging Managed Frameworks from Modular Languages.Systems – Components + Languages: Building a Flexible Real-Time Simulation and Test Environment.Event Library: An Object-Oriented Library for Event-Driven Design.Controlling Access to Distributed Object Frameworks.Architectural Aspects of a Thread-Safe Graphical Component System Based on Aos.Compilers and Tools.LL(1) Conflict Resolution in a Recursive Descent Compiler Generator.Graph Coloring vs. Optimal Register Allocation for Optimizing Compilers.ASource-To-Source Architecture for User-Defined Optimizations.An Oberon Linker for an Imperfect World – More Notes on Building Your Own Tools.Formal Aspects and Reflective Programming.Language Definition in the Schütz Semantic Editor.Demand-Driven Specification Partitioning.Source-to-Source Transformation in the Large.Metaprogramming Library for the C# Programming Language.