Developing interactive narrative content
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Ernest Adams: Design Considerations for Interactive Storytellers Richard Adams: Behaviour, Intelligence and Invisibility and its Effect on Narrative Frank Boyd: The Perfect Pitch Matt Costello: The Big Question& about all those horrible, terrible videogames Noah Falstein: Natural Funativity Steve Dixon, Magnus Helander and Lars Erik Holmquist: Objective Memory: An Experiment in Tangible Narrative Christopher Hales: Interactive Filmmaking: An Educational Experience Michael Joyce: Interactive Planes: Toward Post-Hypertextual New Media Sibylle Kurz: The Art of Pitching Craig A. Lindley: Story and Narrative Structures in Computer Games Michael Nitsche: Film Live: An Excursion into Machinima Teijo Pellinen: Akvaario: you are not alone at night Bas Raijmakers and Yanna Vogiazou: CitiTag: Designing for the Emergence of Spontaneous Social Play in a Mixed Reality Game Greg Roach: Granularity, Verbs and Media Types in Interactive Narratives and Narrative Games Volker Reimann: Authoring Mobile Mixed Reality Applications Vincent Scheurer: Adapting Existing Works for Use in Games Jochen Schmidt: Behind the Scenes Before the Screens Interactive Audience Participation in Digital Cinemas Tom Söderlund: Proximity Gaming - New Forms of Wireless Network Gaming Stale Stenslie: Symbiotic Interactivity in Multisensory Environments Maureen Thomas: Playing with Chance and Choice Orality, Narrativity and Cinematic Media: Vala s Runecast Christian Ziegler: 66 movingimages - Interaction in Filmic Space Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four naughty concepts in need of discipline Dieser Reader präsentiert 22 theoretische und praxisorierntierte Aufsätze über die Herausforderungen bei der Entwicklung von narrativen interaktiven Inhalten und ist Pflichtlektüre für alle, die sich für die Entwicklung interaktiver storybasierter Anwendungen interessieren. Berücksichtigt wird die ganze Bandbreiter interaktiver Medien: iTV, Computerspiele, interaktive Filme, mobile Anwendungen, uvm.