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Intelligent technologies for interactive entertainment

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InhaltsverzeichnisLong Papers.COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications.Discovering the European Heritage Through the ChiKho Educational Web Game.Squidball: An Experiment in Large-Scale Motion Capture and Game Design.Generating Ambient Behaviors in Computer Role-Playing Games.Telepresence Techniques for Controlling Avatar Motion in First Person Games.Parallel Presentations for Heterogenous User Groups – An Initial User Study.Performing Physical Object References with Migrating Virtual Characters.AI-Mediated Interaction in Virtual Reality Art.Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition.AmbientBrowser: Web Browser for Everyday Enrichment.Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides.Drawings as Input for Handheld Game Computers.Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans.Interacting with a Virtual Rap Dancer.Grounding Emotions in Human-Machine Conversational Systems.Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation.Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games.Disjunctor Selection for One-Line Jokes.Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen.Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours.Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information.Short Papers.Entertainment Personalization Mechanism Through Cross-Domain User Modeling.User Interview-Based Progress Evaluation of Two Successive ConversationalAgent Prototypes.Adding Playful Interaction to Public Spaces.Report on a Museum Tour Report.A Ubiquitous and Interactive Zoo Guide System.Styling and Real-Time Simulation of Human Hair.Motivational Strategies for an Intelligent Chess Tutoring System.Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario.Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content.Content Adaptation for Gradual Web Rendering.Getting the Story Right: Making Computer-Generated Stories More Entertaining.Omnipresent Collaborative Virtual Environments for Open Inventor Applications.SpatiuMedia: Interacting with Locations.Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets.Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games.Demos.Webcrow: A Web-Based Crosswords Solver.COMPASS2008: The Smart Dining Service.DaFEx: Database of Facial Expressions.PeaceMaker: A Video Game to Teach Peace.A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit.Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism.Tagsocratic: Learning Shared Concepts on the Blogosphere.Delegation Based Multimedia Mobile Guide.Personalized Multimedia Information System for Museums and Exhibitions.Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans.Automatic Creation of Humorous Acronyms.

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Intelligent technologies for interactive entertainment, Mark T. Maybury

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Rok vydání
2005
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