2nd Workshop on Software Engineering and Architectures for Realtime Interactive Systems
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Several approaches have been developedand utilized in the field of Realtime Interactive Systems (RIS) in the past two decades. Virtual, Augmented, Virtualized, in general Mixed Realities, as well as real-time simulations and computer games led to manifold inspiring solutions for RIS developments in research and production. However, it is an ongoing challenge to identify and seperate both novel results and well known solutions in any new system. The goal of this workshop is to analyze and structure the current state of the art in RIS software engineering and architectures. We want to identify common as well as novel paradigms, concepts, methods, and techniques that support technical developments required in this field. A unified presentation of systems will allow us to support research and development in a more efficient way, and will provide a valuable source of information for future developments. This workshop is our first integrated attempt to address the complex issue of RIS development and to summarize the our community is doing. SEARIS provides a forum for researchers and practicioners working on the design, development, and support of Realtime Interactive Systems which span from VR, AR, and MR environments to novel Human-Computer-Interaction systems and entertainment applications. After a successful initial SEARIS workshop in 2008, this first follow-up proceeds to establish a sustainable community shaping a common understanding, deriving common paradigms, developing useful and necessary methods and techniques, and fostering new ideas. This year`s workshop at IEEE VR 2009 has built on our previous experiences at SEARIS 2008 and fostered an interactive, discussion-like exchange format as opposed to rather traditional paper presentations.