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Artificial Intelligence in Games

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Počet stran
302 stránek
Čas čtení
11 hodin

Více o knize

Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.

Nákup knihy

Artificial Intelligence in Games, Paul Craig Roberts

Jazyk
Rok vydání
2022
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