Knihobot

Call of Cthulhu 1920s: Mansions of Madness

Six Classic Explorations of the Unknown, the Deserted, and the Insane

Hodnocení knihy

Více o knize

In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction. Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness. "Mansions Of Madness" is a new collection of five independent tales set in the 1920s. Of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night; others will require several nights to complete. They can readily be used as plot twists, interesting diversions or red herrings.

Nákup knihy

Call of Cthulhu 1920s: Mansions of Madness, Michael DeWolfe, Wesley Martin, Mark Morrison, Keith Herber, Fred Behrendt, Lore, Routt, Gibbons, Ingersoll, Aulisio, Inabinet

Jazyk
Rok vydání
2007
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Doručení

Platební metody

4,2
Velmi dobrá
71 Hodnocení

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Titul
Call of Cthulhu 1920s: Mansions of Madness
Podtitul
Six Classic Explorations of the Unknown, the Deserted, and the Insane
Jazyk
anglicky
Vydavatel
Chaosium Inc.
Rok vydání
2007
Vazba
měkká
Počet stran
160
ISBN10
1568822111
ISBN13
9781568822112
Hodnocení
4,15 z 5
Anotace
In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction. Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared -- held captive in a mansion of madness. "Mansions Of Madness" is a new collection of five independent tales set in the 1920s. Of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night; others will require several nights to complete. They can readily be used as plot twists, interesting diversions or red herrings.