Parametry
- 272 stránek
- 10 hodin čtení
Více o knize
Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.
Nákup knihy
Minecraft, Daniel Goldberg, Linus Larsson
- Jazyk
- Rok vydání
- 2015
- Vazba
- (měkká),
- Stav knihy
- Dobrá
- Cena
- 529 Kč
Doručení
Platební metody
Nikdo zatím neohodnotil.
- Titul
- Minecraft
- Podtitul
- The Unlikely Tale of Markus 'Notch' Persson and the Game That Changed Everything
- Jazyk
- anglicky
- Autoři
- Daniel Goldberg, Linus Larsson
- Vydavatel
- Virgin Books
- Rok vydání
- 2015
- Vazba
- měkká
- Počet stran
- 272
- ISBN10
- 075355576X
- ISBN13
- 9780753555767
- Série
- Štítky
- Naučná literatura, Společenské vědy, Historické téma, Skutečné příběhy, Byznys, Byznys & Management, Technologie & Průmysl, Životopisy, Komiks, Umění, Počítače & Internet, Fotografování, Biografie, Technologie, Sociologie, Design, Osobnosti, Hry, Marketing a PR, Kreativita, Zaměstnání, Strojírenství, Internet, Populární kultura, Software, Umělá inteligence, Videohry, Poutavé, Inovace, Geek, Linux, Facebook, Minecraft, Virtuální realita, Hacking
- Anotace
- Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.



