Knihobot

Adam Crowley

    Representations of Poverty in Videogames
    • Representations of Poverty in Videogames

      • 176 stránek
      • 7 hodin čtení

      Exploring the intersection of video games and societal issues, this book examines how gaming reflects middle-class anxieties about poverty in the United States. Early chapters analyze gaming as a contemporary form of slumming, delving into how various titles engage with themes of economic disparity and social commentary. Through this lens, the author reveals the cultural significance of video games in addressing and critiquing modern societal concerns.

      Representations of Poverty in Videogames